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The Wheel of Time is a first-person shooter-style video game based on Robert Jordan’s fantasy series of the same name. It was released in 1999 by Legend Entertainment.
The game is based on the Unreal Engine, combining elements of first-person shooter games like Unreal with strategy/role-playing game elements. It can be played either in single-player or multiplayer modes, which determines the course of the game. The single-player gameplay variant is linear and centered on a fictional character named Elayna Sedai, the Keeper of the Chronicles of the White Tower.
In the multiplayer version of the game, however, the player may act as either Elayna Sedai, the Leader of the Children of the Light, one of the Forsaken, or the Hound, an entirely new character type. This multiplayer version contains two modes: Arena and Citadel. Arena is a basic deathmatch, in which the winner is the player or team who kills the most. Citadel is similar to a capture-the-flag style of gameplay, in which each team must capture the “seal” of the other teams. Seals can be protected in the base through a variety of traps and computer-controlled guards. Though the multiplayer game’s play volume was never as high as that of many other first-person shooters, it continued to be played by a loyal group of fans long after its release.
Wheel of Time gives the player an assortment of over 40 ter’angreal — magical artifacts which can be used to cast specific weaves (spells). These artifacts range from offensive weapons to shield and healing spells. Others offer more complex spells such as swapping the player’s location with the target. The number and variety of spells available allows for combinations of weaves to be used, as well as effective counterattacks from enemy AI or other players.